Dyschordia is a 2D action platforming game in which enemy attacks are synchronized with the background music.
It was created in Unity as a final project for Computing and Informatics Design at Drexel University in 2017.
Programming, Concept Art: | Vincent Nguyen |
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Sound and Music: | Adnan el-Bedawi |
Art and Animation: | Nick Simpkins |
Project Management, Level Design: | Scott Natter |