Settings

Basic

Difficulty:

Advanced

Dungeon Length (# of Rooms): 5

Room width: 5 (Room size = 25)

Monsters per room: 4

Elite Monsters per room: 2

Items per room: 4

Credits

Made By

Vincent Nguyen
Github

References

W3Schools (HTML, CSS, Javascript)
Google Material Design (Design, Colors)
Dungeon Proto (School project, Original inspiration)

Patch Notes

v0.3.1 (08/13/2019)

Updates:
  • Updated Main Menu
  • New SVG Icons
  • Confirm quit dialog box replaced with modal/menu

v0.3.0 (11/16/2018)

Updates:
  • Updated UI
  • New Item: Menacing Mask
    • Halves the monster's next attack roll

v0.2.1 (09/18/2018)

Updates:
  • Player can now lose the game
  • Damage taken/restored now displayed next to health
  • Adjusted settings for all difficulties
  • Increased speed of actions
  • Replaced 'item found' alert with text popup
  • Added soft gradient to tiles, 2x damage indicator
Fixes:
  • Health now updates immediately after using a potion
  • Items are reset when beginning a new dungeon

v0.2.0 (09/18/2018)

Updates:
  • Items can now be found and used in combat (check character menu)
  • Room progression menu contains new information
  • Placeholder favicon added
Fixes:
  • Title screen position no longer changes after quitting a game
  • Player's health now resets when starting a new game
  • Player can no longer move after finishing a dungeon
  • Tiles are now displayed properly on certain widths
  • Issues:
    • Investigating a bug where a key gets stuck in the queue, causing keypresses to move the player in the wrong direction

    v0.1.2 (09/14/2018)

    Updates:
    • Combat encounters added
    • Token icons added to 'How to Play'
    • 'Room' and 'Character' buttons added (not fully implemented)
    • Room progression added
    • Resized 'Movement' SVG in 'How to Play'

    v0.1.1 (09/14/2018)

    Updates:
    • WASD Movement
    • Icons created for board tokens
    • Fog added to dungeon rooms
    • Fixed 'Credits' button opening patch notes

    v0.1.0 (09/13/2018)

    This version includes:
    • Basic UI Interaction
    • Ability to change settings/difficulty
    • Room generation

    Battle!

    You

    Health: 100




    Monster

    Health: 10

    Room Progress

    Monsters Defeated:

    Elites Defeated:

    Items Found:

    Tiles Explored:

    Character

    Health: 100


    Items

    Exit Found

    There is no turning back.

    Proceed to the next room?

    Confirm Quit

    Progress is not saved.

    Quit anyways?

    Combat Tutorial

    Stamina

    You start each battle with 5 stamina, represented by your active dice.
    You regenerate 1 stamina each turn.

    Attacking

    Monster rolls its dice each turn.
    Choose any amount of active dice to fight the monster with.
    The difference in the total numbers rolled becomes damage inflicted.

    Defending

    Monster attacks with 1 less die.
    You regenerate 1 extra stamina.

    Items

    One item can be used per turn.
    Items used are only effective the turn they are played.
    Monster does not attack when you use an item.

    End of Battle

    The battle ends when either you or the monster drops to 0 health.
    You may also flee but take 1 die of damage.
    Monster remains and is restored to full health.

    How to Play

    Battle & loot your way through a series of rooms populated by monsters.
    Reach the end to win.

    When encountering a monster, press the 'Combat Help' button to view a combat tutorial.

    Controls:

    Press the WASD or arrow keys to move. Monster encounters and item pick ups happen automatically when moving into a tile.

    Icons:

    Player
    Exit
    Monster
    Elite
    Item